What is the difference between rotation and translation?
When your car accelerates or brakes, it would be logical for a platform to use translations to simulate it. However, even with large displacements, movement is simulated in less than a second, whereas in reality, it can last several seconds.
Nowadays, the only way of simulating this acceleration/deceleration is to use the weight of the pilot and the rotation of the platform, which can be maintained throughout the event.
For example: during acceleration, the platform leans back so that the rider's weight rests on the back of the seat, and during braking, it leans forward. This effect is made even more realistic by coupling it with VR and the harness tensioner, which will tighten or loosen, simulating the G's felt.
This is also true for aviation, with the addition of vertical displacement, looping, rolling and other changes in speed, acceleration or attitude.
It's important to note that all this needs to be completely configurable, because everyone experiences movement differently.